Moving Electrons Instead of People

“You can’t learn to swim on a computer.” Liza Loop

Distance learning was greatly enabled by the technology that made it easier to move electrons than people. Originally, that meant people in remote locations could access far more educational resources. Now, everyone is expected to engage in distance learning whether from a classroom or to understand a smartphone’s upgrade. It is almost seen as a panacea by some. In this presentation made at GeekFest Berlin 2016, Liza points out that;

“There are many things we can’t learn by this storyboarded computer medium, but there are many things that we can.”

and one persistent caution,

“What we have failed to do in the 40 years I’ve been working in this field is to really look at our education goals.”

Moving electrons instead of people is a powerful education and learning tool, but it has its limitations, too. Here’s an excerpt from her presentation;


Geekfest Berlin 2016 – Liza Loop – Moving Electrons

Thanks to GeekFest Berlin’s 2016 event, we’ve created a series of videos from Liza Loop’s presentation that touch on various aspects of the topic and our organization’s history within it. We pass this information along as possible aids to include in your communications and as an introduction to our mission and current activities.

The complete presentation is available at: GeekFest’s Youtube channel.

2016 was the year we at HCLE saw an increased interest in the history of computing in learning and education (hence our acronym, HCLE). We are building a virtual museum to collect and catalog born-digital artifacts and digitized versions of physical artifacts to researchers, scholars, educators, and the general public. Incredible amounts of money are being spent on how to improve education and learning, and how best to integrate technology into the process. Very little is being spent studying the decades of similar attempts, which may be why society continues to ask the same questions and make the same mistakes.

Our museum’s story stretches back to 1975 and the founding of LO*OP Center, (Learning Options * Open Portal), a 501(c)(3) California nonprofit corporation chartered:

To improve the quality of people’s lives by integrating cultural diversity and appropriate technology into local communities through educational projects and events.

The ways that computing changed learning and education have fundamentally shifted our society and civilization. We have found no other institution with a specific focus on formal and nonformal education that is working to preserve that history. If you are aware of any, please pass along the appropriate contact information.

Computer Literacy – Then and Now

As our Founder, Liza Loop, said, people “need to know enough not to be intimidated” by computers; and “The computer is not the gatekeeper, there’s a person that’s responsible. Don’t hide behind the machine.” Computer literacy has been a public issue since computers became personal, and even a bit before that. Whether it is dealing with a Help Desk worker who is bound to following an algorithmic script, or whether it is any of us trying to filter out news stories, computer literacy has become a vital skill in today’s world. Liza describes computer literacy then and now in this excerpt from her presentation at:

Geekfest Berlin 2016 – Liza Loop – Computer Literacy

Thanks to GeekFest Berlin’s 2016 event, we’ve created a series of videos from Liza Loop’s presentation that touch on various aspects of the topic and our organization’s history within it. We pass this information along as possible aids to include in your communications and as an introduction to our mission and current activities.

The complete presentation is available at: GeekFest’s Youtube channel.

2016 was the year we at HCLE saw an increased interest in the history of computing in learning and education (hence our acronym, HCLE). We are building a virtual museum to collect and catalog born-digital artifacts and digitized versions of physical artifacts to researchers, scholars, educators, and the general public. Incredible amounts of money are being spent on how to improve education and learning, and how best to integrate technology into the process. Very little is being spent studying the decades of similar attempts, which may be why society continues to ask the same questions and make the same mistakes.

Our museum’s story stretches back to 1975 and the founding of LO*OP Center, (Learning Options * Open Portal), a 501(c)(3) California nonprofit corporation chartered:

To improve the quality of people’s lives by integrating cultural diversity and appropriate technology into local communities through educational projects and events.

The ways that computing changed learning and education have fundamentally shifted our society and civilization. We have found no other institution with a specific focus on formal and nonformal education that is working to preserve that history. If you are aware of any, please pass along the appropriate contact information.

Distance Learning – Then and Now

Distance Learning isn’t new. Start with the clay tablets, the Greeks, mail order classes, and eventually work through history to examples like Liza Loop’s LO*OP Center where people who were interested in learning could remotely login to mainframes and explore programming. Distance Learning was enabled by our ability to “Store it Forward” in things like books and now digital media. Storing information forward for future generations is a basis for civilization’s advance. Some of today’s issues were questions and concerns then; and that history may hold answers for now. Now, partly because of the pervasiveness of computers, everyone’s a teacher and everyone’s a learner. Students sitting in classrooms already know there’s a lot to learn beyond four classroom walls.

Thanks to GeekFest Berlin’s 2016 event, we’ve created a series of videos from Liza Loop’s presentation that touch on various aspects of the topic and our organization’s history within it. We pass this information along as possible aids to include in your communications and as an introduction to our mission and current activities.

Geekfest Berlin 2016 – Liza Loop – Distance Learning – https://youtu.be/eVSEDK_MBKw

The complete presentation is available at: GeekFest’s Youtube channel.

2016 was the year we at HCLE saw an increased interest in the history of computing in learning and education (hence our acronym, HCLE). We are building a virtual museum to collect and catalog born-digital artifacts and digitized versions of physical artifacts to researchers, scholars, educators, and the general public. Incredible amounts of money are being spent on how to improve education and learning, and how best to integrate technology into the process. Very little is being spent studying the decades of similar attempts, which may be why society continues to ask the same questions and make the same mistakes.

Our museum’s story stretches back to 1975 and the founding of LO*OP Center, (Learning Options * Open Portal), a 501(c)(3) California nonprofit corporation chartered:

To improve the quality of people’s lives by integrating cultural diversity and appropriate technology into local communities through educational projects and events.

The ways that computing changed learning and education have fundamentally shifted our society and civilization. We have found no other institution with a specific focus on formal and nonformal education that is working to preserve that history. If you are aware of any, please pass along the appropriate contact information.

Steve Wozniak and Number 1 Apple 1

The story of the first Apple 1 (#1 Apple 1) may not be what you expect, but that’s the reality of history.

It may seem ironic that a virtual museum would have such an historic artifact, but LO*OP Center, the parent organization of the History of Computing in Learning and Education Virtual Museum, received the first Apple 1 from Steve Wozniak, personally – back in 1976. Woz has always been an education advocate. When he saw a non-profit that had similar ideas, he decided to help by donating a computer he’d just designed. It happened to be the Apple 1, the first Apple 1. The story is best told by our Founder, Liza Loop, the recipient who then took the computer into classrooms. Here’s a link to the video, and other videos from the GeekFest event.

Steve Wozniak’s gift of the first Apple 1 to LO*OP Center 

Thanks to GeekFest Berlin’s 2016 event, we’ve created a series of videos from Liza Loop’s presentation that touch on various aspects of technology’s effects on education and our organization’s history within it. We pass this information along as possible aids to include in your communications and as an introduction to our mission and current activities.

The complete presentation is available at: GeekFest’s Youtube channel.

2016 was the year we at HCLE saw an increased interest in the history of computing in learning and education (hence our acronym, HCLE). We are building a virtual museum to collect and catalog born-digital artifacts and digitized versions of physical artifacts to researchers, scholars, educators, and the general public. Incredible amounts of money are being spent on how to improve education and learning, and how best to integrate technology into the process. Very little is being spent studying the decades of similar attempts, which may be why society continues to ask the same questions and make the same mistakes.

Our museum’s story stretches back to 1975 and the founding of LO*OP Center, (Learning Options * Open Portal), a 501(c)(3) California nonprofit corporation chartered:

To improve the quality of people’s lives by integrating cultural diversity and appropriate technology into local communities through educational projects and events.

The ways that computing changed learning and education have fundamentally shifted our society and civilization. We have found no other institution with a specific focus on formal and nonformal education that is working to preserve that history. If you are aware of any, please pass along the appropriate contact information.

LOOP Center and Educational Technology

Our museum’s story stretches back to 1975 and the founding of LO*OP Center, (Learning Options * Open Portal), a 501(c)(3) California nonprofit corporation chartered:

To improve the quality of people’s lives by integrating cultural diversity and appropriate technology into local communities through educational projects and events.

Thanks to GeekFest Berlin’s 2016 event, we’ve created a series of videos from Liza Loop’s presentation that touch on various aspects of the topic and our organization’s history within it. One of those videos describes LO*OP Center’s history. Familiar names like Bob Albrecht, Dean Brown, and Lee Felsenstein; familiar concepts like timesharing and the mouse; and historic initiatives like PLATO, People’s Computer Company, and the Computer Memory Project all played their roles. One theme that Liza Loop reiterates is that people should be in charge of computers and not the other way around, and as she puts it; “know when to turn the damn thing off.”

The ways that computing changed learning and education have fundamentally shifted our society and civilization. We have found no other institution with a specific focus on formal and nonformal education that is working to preserve that history. If you are aware of any, please pass along the appropriate contact information.

2016 was the year we at HCLE saw an increased interest in the history of computing in learning and education (hence our acronym, HCLE). We are building a virtual museum to collect and catalog born-digital artifacts and digitized versions of physical artifacts to researchers, scholars, educators, and the general public. Incredible amounts of money are being spent on how to improve education and learning, and how best to integrate technology into the process. Very little is being spent studying the decades of similar attempts, which may be why society continues to ask the same questions and make the same mistakes.

The complete presentation is available at: GeekFest’s Youtube channel.

HCLE Excerpts from Geekfest Berlin 2016

Thanks to Geekfest Berlin’s 2016 event, we’ve created a series of videos from our founder Liza Loop’s presentation that touch on various aspects of the topic and our organization’s history within it. We pass this information along as possible aids to include in your communications and as an introduction to our mission and current activities.

The History of Computing in Learning and Education Virtual Museum will focus on how the computer revolution upended centuries old traditions of learning and teaching between 1960 and 1990. As our founder, Liza Loop, recently wrote;

Why is it so hard to find participants for this conversation? I think it’s significant that there is no Museum of Learning and Education. This topic is buried so deeply in every society’s culture that, like the proverbial fish and water, it is difficult to perceive and taboo to question or change.

Pertinent excerpts (links to our YouTube channel):

The complete presentation is available at: Geekfest’s Youtube channel.

2016 was the year we at HCLE saw an increased interest in the history of computing in learning and education (hence our acronym, HCLE). We are building a virtual museum to collect and catalog born-digital artifacts and digitized versions of physical artifacts to researchers, scholars, educators, and the general public. Incredible amounts of money are being spent on how to improve education and learning, and how best to integrate technology into the process. Very little is being spent studying the decades of similar attempts, which may be why society continues to ask the same questions and make the same mistakes.

Our museum’s story stretches back to 1975 and the founding of LO*OP Center, (Learning Options * Open Portal), a 501(c)(3) California nonprofit corporation chartered:

To improve the quality of people’s lives by integrating cultural diversity and appropriate technology into local communities through educational projects and events.

The ways that computing changed learning and education have fundamentally shifted our society and civilization. We have found no other institution with a specific focus on formal and non-formal education that is working to preserve that history. If you are aware of any, please pass along the appropriate contact information.

 

Profile of an HCLE Pioneer – Lewis J Perelman

During the 1980s and 1990s, Lewis J. Perelman became widely recognized as a leading authority on transforming education, training, and employment systems to meet the needs of a post-industrial economy. A post-industrial economy would potentially make traditional education and learning models obsolete, the way jets took over from ships and trains.

“The salient economic connection in both transportation and education is that the success of one new technology wave eliminates the market for the old – not because it is better and not because on a particular test it gets better scores. Rather, because the new takes away enough customers to make the old economically unsustainable.”

“Long before reform of the educational system comes to any conclusion, the system itself will have collapsed.”

He advocated for an expansion of learning systems beyond the classroom and children because the modern world requires everyone to continue learning throughout their life in every aspect of their life.

“Of the more than sixty million Americans who learned how to use personal computers since 1980, most learned from vendors, books, other users, and the computers themselves, not in schools.”

He wrote about a new perspective on learning called Hyperlearning which will be enabled by a convergence of technologies like artificial intelligence, telecommunication, information, and biotech.

“Hyperlearning is a categorical step — the proverbial ‘quantum leap’ — beyond ‘artificial intelligence,’ beyond broadband telecommunications, beyond information processing, beyond biotechnology. Rather, hyperlearning represents the fusion of these technological threads. HL is weaving into the fabric of a new industrial base for a new kind of world economy.”

An additional concept called kanbrain was developed as an extension of the Japanese management system based on just-in-time learning, and collaboration.

As with most of HCLE’s Pioneers, his influence extended beyond education and learning. Dr. Perelman’s work also addressed and continues to address: alternative energy technologies; infrastructure security, resilience, and adaptability; climate change; knowledge sharing and collaboration; human capital investment; and sustainable business and economic development.

Additional information is available on our wiki.

Profile of an HCLE Pioneer – Ted Kahn

Ted Kahn’s work starts back with the names familiar to EdTech historians: Vivarium, Smalltalk, Bob Albrecht, Atari, and Xerox PARC.

Ted was fortunate to be a student in one of the first programming classes, something that was enabled by Bob Albrecht. Soon after, he was involved in research and development of Smalltalk for educational simulation and game design systems (ala the Vivarium Program), and worked at Atari developing innovative computers and products for lifelong learning. He also did research at Xerox PARC developing and marketing multimedia for education and training systems at a time when multimedia was new.

Education and training isn’t confined to the classroom. Ted Kahn developed educational multimedia products with the National Geographic Society (three products won national awards), an educational technology policy study for the U.S. Congress Office of Technology Assessment, and a training system for a Fortune 500 pharmaceuticals firm.

Ted’s work continues in an organic fashion. He’s also been involved in the design of PicoNet, a telecommunications network as well as one of the first home-school computer networks. Currently, he and his wife, Frona, have founded and operate DesignWorlds.com where they help students make better decisions about colleges and careers. There’s always more work to be done.

HCLE Pioneers are frequently known for more than one contribution. In the continual drive to improve education, learning, and training there are always opportunities. One accomplishment leads to another. The organic nature of the evolution of the way we teach and learn means paths inevitably cross, which is why we are developing a virtual museum for the history of computing in learning and education. Each person leads to another. We’re connecting those links on our wiki.

Additional information is available on our wiki.
Several of his videos have also been added to our HCLE Pioneers playlist on YouTube.

Profile of an HCLE Pioneer – Don Bitzer

Don Bitzer saw a new way to aid education and learning through the use of innovative hardware and software in 1960. PLATO (Programmed Logic for Automated Teaching Operations) was a computer-based, interactive communication system developed to connect a variety of students, instructors, and resources. It existed before the ARPANet and social media which would eventually have much in common in PLATO.

The system allowed lessons to be stored in the computer and accessed by students at their convenience. It was also a distributed system which allowed access by multiple users in multiple locations. Eventually, a communication element was added called Notes, which allowed user-to-user discussions that didn’t require any action by the administrators.

To aid in learning, two other sensory interactions were enabled. Audio was provided that helped language instruction. Touch was added so students could select words or figures and learn more about them.

PLATO continues to exist in archive sites and in descendants that have evolved into commercial services.

PLATO is equally well known for the consequences of its creation.

Many of PLATO’s connectivity features were eventually echoed in the ARPANet and subsequently the internet. It took ARPANet about a decade to exceed PLATO’s traffic.

The Notes program became one of the first online communities, an ancestor of online bulletin boards and social media. It and its architecture enabled game play among multiple users, similar to today’s online games.

Don Bitzer is particularly known for the invention of the gas plasma display that was developed for PLATO. The addition of touch enabled more direct contact for the student. That ability and technology went on to create the gas plasma display industry. While PLATO’s goal was to improve interactivity, the television and monitor manufacturers were drawn to such displays to be thinner than conventional displays. In that regard, Educational Technology is like any other technology, advances in one field can have far greater impacts on other fields.

Don Bitzer is currently a Distinguished University Research Professor at North Carolina State University after having taught for several decades at the College of Engineering at the University of Illinois.

Additional information is available on our wiki.

Several of his videos have also been added to our HCLE Pioneers playlist on YouTube.

Profile of an HCLE Pioneer – Alan Kay

Alan Kay’s accomplishments created the foundations for so many of today’s tech advances that advocates of his work have dedicated a wiki to him, yet the foundations are so fundamental that the billions of people benefiting from his contributions probably aren’t aware of his influence. HCLE’s focus is on the history of computing in learning and education which is why we are collecting information about his work with the Vivarium Program (See our post about Ann Marion for another perspective), Smalltalk, and Dynabook.

Vivarium

The Vivarium Program created an innovative learning environment that was one of the earliest attempts to shift the school environment from a teacher educating passive students from a set curriculum, to students actively learning in ways that they inspired which were facilitated by teachers. Instead of reading about biology, students created simulations of biological systems that they could modify to better understand cause and effect as well as interconnectivity. It was the precursor to the personalized learning that is becoming more familiar

Smalltalk

While there were programming languages available for the Vivarium Program, Alan Kay saw a need for a different architecture. Some students may prefer text-based programming languages, but he saw the need for a language based on objects. Our world is built from objects, and programming based on objects allowed the computer to operate on things that had a variety of characteristics. The result was Smalltalk. The concept gained wider acceptance after the user community shifted the definition slightly, and modern object-oriented programming languages were born. Though it strayed from his original intent, object-oriented programming languages have become the basis of much of today’s computing.

Dynabook Learning Today

A natural extension of Alan Kay’s desire to transform learning was the Dynabook, a device that didn’t exist at the time. He saw a need for a thin and portable computer that would fit in a child’s hands and that the child could operate. Such a device would work well in the environment that was part of the Vivarium Program, as well as outside the school. A logical choice for the programming was Smalltalk. The three could be combined to dramatically expand learning opportunities, especially with advances such as the PLATO network and other innovations he worked on at Xerox PARC.

Learning Today

The Dynabook wasn’t created, Smalltalk became something different, and the Vivarium Program was eventually cancelled by Apple; but their influences have come together for children who learn while pursuing their curiosity when they use and play with tablet computers. A child learning to read at their own pace from an app downloaded to an iPad is remarkably similar to at least some of Alan Kay’s original intentions. Maybe the rest of the vision merely requires a bit more patience.

 

Additional information and pertinent links are available on our wiki.
Several of his videos have also been added to our HCLE Pioneers playlist on YouTube.