Ted Kahn’s work starts back with the names familiar to EdTech historians: Vivarium, Smalltalk, Bob Albrecht, Atari, and Xerox PARC.
Ted was fortunate to be a student in one of the first programming classes, something that was enabled by Bob Albrecht. Soon after, he was involved in research and development of Smalltalk for educational simulation and game design systems (ala the Vivarium Program), and worked at Atari developing innovative computers and products for lifelong learning. He also did research at Xerox PARC developing and marketing multimedia for education and training systems at a time when multimedia was new.
Education and training isn’t confined to the classroom. Ted Kahn developed educational multimedia products with the National Geographic Society (three products won national awards), an educational technology policy study for the U.S. Congress Office of Technology Assessment, and a training system for a Fortune 500 pharmaceuticals firm.
Ted’s work continues in an organic fashion. He’s also been involved in the design of PicoNet, a telecommunications network as well as one of the first home-school computer networks. Currently, he and his wife, Frona, have founded and operate DesignWorlds.com where they help students make better decisions about colleges and careers. There’s always more work to be done.
HCLE Pioneers are frequently known for more than one contribution. In the continual drive to improve education, learning, and training there are always opportunities. One accomplishment leads to another. The organic nature of the evolution of the way we teach and learn means paths inevitably cross, which is why we are developing a virtual museum for the history of computing in learning and education. Each person leads to another. We’re connecting those links on our wiki.
Additional information is available on our wiki.
Several of his videos have also been added to our HCLE Pioneers playlist on YouTube.
California Humanities is conducting a storytelling grants program that will,
“illustrate the diversity and breadth of the California experience”. – California Humanities
Much of EdTech’s history began in California because many of the technologies were developed there, and many innovators pioneered technology’s introduction into classrooms. We want to share the kind of work we are pursuing within this grant, via collaborators with similar interests, or even as inspiration to others. In this case, we are focusing on the work that happened in California, but Pioneers worked around the world. The Pioneers are a resource of lessons learned decades ago that are applicable today. The sooner we start the work, the more we’ll be able to document and preserve. Wish us luck!
The Introduction to our proposal
A California cultural revolution made computing necessary in the 21st century. These stories, forgotten amid the rush bringing new devices into classrooms, informs us about a history we may have missed, urging us to reconsider how technology impacts our lives and learning. A web-based exhibit of five 10-minute videos, accompanied by images, documents and interpretive narrative, and several live presentations will be embedded within the larger HCLE project documenting the impact of computing on learning in the 20th century. This grant underwrites and publicizes three new educational technology pioneer interviews and integrates two previously collected interviews. Storytellers are: Ann Lathrop, of San Mateo County Office of Education’s SoftSwap; Sandy Wagner, math teacher and co-founder of Computer Using Educators (CUE), Bob Albrecht, programming teacher in the 1960s and founder Peoples Computer Company, Ted Kahn, computing teacher at Lawrence Hall of Science, and the late Bobby Goodson, Cupertino teacher and CUE co-founder. Education is a concern of every member of any community; everyone needs to understand how change in education takes place and impacts their future. This project fills two historical gaps: how teachers became involved in computing; how schools struggled with a profound shift in communications media.