Ann Marion has long been a champion of novel solutions in educational technology to accomplish the integration of science and technology subject matter into the curriculum.
Ann Marion is primarily known for her work on the Vivarium Project, but her work extends before and after those ten years. Prior to working at Apple on Vivarium, she was at HP, Atari, and MIT. After Vivarium she worked with Houghton Mifflin on multi-media projects and also at her own business Marion Works.
Her primary role at the Vivarium Project was as Program Director, the person responsible for budgets and organization of the 10-12 person team: Alan Kay, Kim Rose, Lori Weiss, Programmers: Scott Wallace, Ted Kaehler, Larry Yaeger, Jay Fenton, Hardware: Tom Ferrara, School Coordinaor: Dave Mintz.
Ann’s work typifies the progression through the introduction of computers: from print publishing to personal computers to online; and from passive education to interactive.
She collected a series of videos for her YouTube playlist which we have included on our wiki and on our YouTube channel under the HCLE Pioneers playlist. We plan to do the same for other HCLE Pioneers.
The following videos are from the Vivarium Project, an open school developed and exercised in Los Angeles in 1977. The thesis was that school should not be a teaching shop but an exploration directed by the children based on what they want to learn. Their curiosity provides their incentives, and they value the knowledge more highly because it has already delivered a benefit. The teacher becomes a facilitator rather than lecturing to everyone at once. Basic tenets were:
- the room should decentralized and flexible
- children are free to explore
- the room is rich in learning resources
- teachers work with small groups or just an individual.
Vivarium -Learning About Learning http://youtu.be/eOxH8oUo-AA
Vivarium – Example Class http://youtu.be/PlR1cg1pF8I
Vivarium – Example Learning Material https://www.youtube.com/watch?v=ebdVQr-lVgo
Vivarium’s work has continued, but it has been subsumed into many other things, just like many of the innovations like the mouse, graphical interfaces, and interactive media.